Showing posts with label upgradation. Show all posts
Showing posts with label upgradation. Show all posts

Saturday, October 6, 2007

Bat and mouse game -the Informational Graphics category of the 2007 International Science and Technology Visualization Challenge


This image by MIT researchers, based on a computer model of a bat in flight, won first place in the Informational Graphics category of the 2007 International Science and Technology Visualization Challenge.

"When viewed in slow motion, bat flight is beautiful and complex. The goal of this illustration is to capture that beauty while also adding scientific merit," David J. Willis, a research scientist in the Department of Aeronautics and Astronautics, told Science magazine. The competition is sponsored by Science, published by the American Association for the Advancement of Science, and the National Science Foundation.

Willis created the winning image with Professor Jaime Peraire of aeronautics and astronautics and several colleagues from Brown University led by Professor Kenneth Breuer.

For the contest, illustrators, photographers, computer programmers, and graphics specialists from around the world were invited to submit visualizations that would intrigue, explain and educate. More than 200 entries were received from 23 countries, representing every continent except the Arctic and Antarctica.

"Breakthroughs in science and engineering are often portrayed in movies and literature as 'ah-ha!' moments. What these artists and communicators have given us are similar experiences, showing us how bats fly or how nicotine becomes physically addictive," said Jeff Nesbit, director of NSF's Office of Legislative and Public Affairs. "We look at their visualizations, and we understand."

Bat and mouse game -the Informational Graphics category of the 2007 International Science and Technology Visualization Challenge


This image by MIT researchers, based on a computer model of a bat in flight, won first place in the Informational Graphics category of the 2007 International Science and Technology Visualization Challenge.

"When viewed in slow motion, bat flight is beautiful and complex. The goal of this illustration is to capture that beauty while also adding scientific merit," David J. Willis, a research scientist in the Department of Aeronautics and Astronautics, told Science magazine. The competition is sponsored by Science, published by the American Association for the Advancement of Science, and the National Science Foundation.

Willis created the winning image with Professor Jaime Peraire of aeronautics and astronautics and several colleagues from Brown University led by Professor Kenneth Breuer.

For the contest, illustrators, photographers, computer programmers, and graphics specialists from around the world were invited to submit visualizations that would intrigue, explain and educate. More than 200 entries were received from 23 countries, representing every continent except the Arctic and Antarctica.

"Breakthroughs in science and engineering are often portrayed in movies and literature as 'ah-ha!' moments. What these artists and communicators have given us are similar experiences, showing us how bats fly or how nicotine becomes physically addictive," said Jeff Nesbit, director of NSF's Office of Legislative and Public Affairs. "We look at their visualizations, and we understand."

Tuesday, October 2, 2007

Toshiba plans to begin selling TVs with OLED screens as soon as panels are ready.


Toshiba Corp. plans to begin selling televisions with OLED (organic light-emitting diodes) screens as soon as panels are ready, according to a company spokeswoman.

The first Toshiba OLED television sets should hit the market in 2009, said Yuko Sugahara [CQ], a company spokeswoman.

OLED screens offer higher contrast and faster response times than LCD (liquid crystal display) screens. OLED screens can also be thinner since no backlight is required. The carbon-based materials used to make OLEDs illuminate themselves when an electrical current is applied.

However, OLEDs are difficult to manufacture and degrade over time. Manufacturers are therefore working on ways to improve production yields and increase the lifespan of the screens.

Sony Corp. became the first company to introduce an OLED television on Monday, with the release of its XEL-1. The television, which goes on sale in December, has an 11-inch screen and has an estimated of lifespan of around 30,000 hours. That's enough time to watch eight hours of television per day for 10 years, Sony said.

While Sony was first to market with an OLED television, a lot of work remains to be done before the screens are ready for widespread adoption. The XEL-1 will be available in limited quantities, with Sony expecting to produce just 2,000 sets per month.

OLED
An organic light-emitting diode (OLED) is any light-emitting diode (LED) whose emissive electroluminescent layer comprises a film of organic compounds. The layer usually contains a polymer substance that allows suitable organic compounds to be deposited. They are deposited in rows and columns onto a flat carrier by a simple "printing" process. The resulting matrix of pixels can emit light of different colors.

Such systems can be used in television screens, computer displays, portable system screens, advertising, information and indication. OLEDs can also be used in light sources for general space illumination, and large-area light-emitting elements. OLEDs typically emit less light per area than inorganic solid-state based LEDs which are usually designed for use as point-light sources.

A great benefit of OLED displays over traditional liquid crystal displays (LCDs) is that OLEDs do not require a backlight to function. Thus they draw far less power and, when powered from a battery, can operate longer on the same charge. OLED-based display devices also can be more effectively manufactured than LCDs and plasma displays. But degradation of OLED materials has limited the use of these materials. See Drawbacks.

OLED technology was also called Organic Electro-Luminescence (OEL), before the term "OLED" became standard.

Thursday, September 27, 2007

Happy Birthday Google 9th


HAPPYbirth day google.
With love with emotion we from LHC- Mysapace and earth celebrate the birthday .
We are feel happy and enjoyous for the birth of google . Is their any doubt that in web or internet google is not only a company or corporation they are serving in the universe as a gift of GOD.
we wish heartly coordialy with all our positive emotions and love the long life of google. GOD bless the inovators and creators of Google.
"i feel emotional in this day '
we wish more than best for google.
Md moshiur Rahman
Sanjida Afroz
Musarrat jeba ( RODOSHI )
@
Rafeila Rahman ( ROCHELI )

Sunday, September 23, 2007

Midnight mania - Halo Nation


24hoursnewsunder a dusty ol' Atari 2600 console, you know what happens at 12:01 a.m. this Tuesday. At more than 10,000 shops across North America, salespeople will face a late-night onslaught of twitchy-thumbed gamers for a moment of commercial frenzy – the release of Halo 3.

The final instalment in the hugely successful Halo video game series launches Sept. 25 for the Xbox 360. More than 500 retailers in Canada will open at midnight for the launch of Halo 3, which already has one million preorders in North America – making it the fastest-selling preordered game in history.

IGN's GamerMetrics analyst Nick Williams predicts Halo 3, made by Microsoft's Bungie Studios, will sell more than 4 million copies in the U.S. alone in the next two months.

This is a franchise with such tremendous buzz, consumer tech bible Wired magazine – which has Halo's protagonist Master Chief on its cover this month – is calling it "a cultural touchstone, a Star Wars for the thumbstick generation."

"It's a game series you could really rally behind because they're easy to get into, yet difficult to master," says Jeff Gerstmann, editorial director for GameSpot.com, an online video game magazine. "Plus they have a good story, a likeable main character and multiplayer gaming over the Internet."

Sharma McCarthy, a 31-year-old project manager for a Toronto telecommunications company, says his passion for the series derives from its "super-involved story."

"No other game plays like it, in terms of look and feel. Bungie has an amazing level of detail."

For the uninitiated, Halo 3 continues Master Chief's fight against relentless alien races bent on destruction, concluding the story arc that began with 2001's Halo: Combat Evolved. Halo 3 offers new features including a four-player co-operative mode (letting gamers run through the single-player campaign with up to three friends, either on the same TV or over the Xbox Live online service); the ability to record game highlights; and new multiplayer maps.

"We know we have a pop-culture phenomenon on our hands here," says Ryan Bidan, product manager of games at Microsoft Canada.

"But despite its epic story and scope, our goal with Halo 3 is to make the game as accessible to as many people."

The Halo games have spawned comic books, novels, action figures, live-action short films and an undisclosed project involving the Academy Award-winning director of the Lord of the Rings trilogy, Peter Jackson.

To ensure the continued commercial success of this billion-dollar franchise, Microsoft has spent an estimated $10 million on its marketing campaign, says BrandWeek magazine, including TV spots during Monday Night Football, summer concert sponsorships and promotional deals inked with PepsiCo, 7-Eleven, Burger King, Pontiac, NASCAR and others.

Developed at Kirkland, Wash.,-based Bungie Studios, Halo 3 was created by 120 full-time employees – double the number that developed Halo 2 – as well as an "army" of part-time contractors, says Microsoft.

To tweak the multiplayer component of Halo 3, Microsoft held a widely publicized beta test this past spring, allowing more than 820,000 gamers to join online multiplayer matches for free.

Mike Zak, a B.C.-born designer at Bungie, says the pressure from the outside world to produce a game that lives up to the hype is nothing compared to what the team puts upon itself.

"We're our own worst critics," says Zak. "We're fortunate our fans are so appreciative but, truthfully, the real pressure comes from within our walls to create the best possible interactive entertainment experience possible. We're anxious to hear if we delivered."

The video game industry is facing a lot of "sequelitis" this coming season, says Gerstmann, with Guitar Hero 3 and the fourth Grand Theft Auto, which shouldn't make fans of the originals nervous.

"(Games) are one of the few forms of entertainment where the sequels are usually better than the originals."

That's what McCarthy is hoping he'll get on Tuesday – and he's not taking any chances.

"I have bought a couple of preorders ($70 apiece) to make sure I'm not that guy who doesn't get one. "On Monday night, me and my friends are having a farewell to Halo 2 party where we'll be playing it one last time. I've been online every day downloading podcasts, watching videos, reading articles, I even made my own Halo 3 T-shirts ... My friends are even more nuts than me ... (one) stocked up a wine fridge with Red Bull and PowerBars and we're all going online in the middle of the night (after picking up the Halo 3 preorder), and promised not to go to sleep until we all finished campaign in co-op mode."

Friday, September 21, 2007

Wi-Fi phones - Nokia 6301 - Nokia launches 6301 Wi-Fi phone



Sponsored by www.careerbd.net




Nokia today revealed a new phone that will allow users to switch from traditional mobile networks to make calls over the internet when they are in reach of a wireless network such as a Wi-Fi hotspot.


The 6301 is the latest handset to use unlicensed mobile access (UMA) technology, which allows users to switch between GSM cellular and WLAN networks. Nokia said the new model, which will be available through operators including Orange, would begin shipping in Europe in the fourth quarter of this year. It will cost an estimated €230 (£161), before subsidies and taxes.


Interest in UMA has been steadily building this year, especially in the US, as mobile operators face increased competition from free and low-cost internet telephony services such as Skype.


Earlier this month, Research in Motion, the company behind the BlackBerry mobile e-mail service, released a new UMA handset in the US with AT&T, the US operator.


Also in the US, T-Mobile recently unveiled a new service where customers pay $10 a month, on top of their regular payments, which allows them to make calls through a Wi-Fi network when they are at home and through T-Mobile hotspots in locations such as cafes and airport lounges.


In particular, mobile operators are keen to tap into the large numbers of phone calls people make using their mobiles at home.


According to Ovum, the marker researcher, in Europe 30 to 40 per cent of mobile calls are made within the home. That figure rises as high as 60 per cent in the United States.


Jeremy Green, an analyst for Ovum, the researchers, said: "Fixed-mobile convergence is one of the hottest topics in the mobile industry, even though the benefits of UMA for consumers are not yet clear."


Alongside UMA, operators including Vodafone, the world's largest, are also testing femtocell technology, small indoor versions of the large phone towers that link up national mobile networks. Commercial versions of the technology are slated to be rolled out next year.


ABI Research forecasts that about 70 million femtocells will be installed in homes around the world by 2012. Groups funding femtocell start-ups include Google, the search giant, and Intel, the world's largest microchip maker.


More about:


Switching automatically between GSM and Wi-Fi networks, the Nokia 6301 will soon ship in Europe.


With a sleek stainless steel design, the Nokia 6301 phone launched today offers seamless voice and data mobility across GSM cellular and Wi-Fi networks via Unlicensed Mobile Access (UMA) technology. The Nokia 6301 phone uses UMA technology to integrate the benefits of landline and a mobile phone, including seamless indoor coverage, sound quality and affordability.


With UMA technology, the consumer can use the GSM network or a broadband Internet-connected Wi-Fi network for mobile services. This is supposed to ensure excellent indoor coverage both at office and home. European carrier Orange will be one of the first carriers to offer the Nokia 6301.


Weighing a mere 93 grams and measuring 106 by 44 by 13 mm, the Nokia 6301 also offers a 2-megapixel camera and a 2" QVGA screen, as well as Bluetooth support and microSD memory slot. Running on GSM 900/1800/1900 MHz networks, the Nokia 6301 will likely not appear in the U.S.


The Nokia 6301 will begin shipping in Europe during the fourth quarter of 2007 with an estimated retail price of 230 euros before subsidies or taxes.




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Monday, September 17, 2007

Kids' $100 Laptop Jumps in Price to $188


The famous laptop project by the OLPC project will now cost $188 instead of $100. The One Laptop Per Child project has been plagued with problems for some time now. The price has nearly been doubled by the not-for-profit organization to cover losses and fill a void with the inability to book orders.

The One Laptop Per Child (OLPC) project has raised the price of its XO laptop to US$188, according to an Associated Press report.

OLPC spokesman George Snell confirmed the price change on Friday, the AP report said. Snell blamed the price hike on "currency fluctuations" and the rising cost of raw materials like nickel and silicon.

OLPC executives in the U.S. were not immediately available for comment. Previously, OLPC said the XO would cost $176.

The reported price hike comes at a critical juncture for OLPC. The XO laptop has gone through four prototype stages, and the design has been locked down for weeks. In August, Quanta Computer Inc. completed a manufacturing run of 300 units to test the production process -- the final step before mass production of the XO begins later this month or in early October.

OLPC customers are counting on a low-cost laptop, and it was not immediately clear what, if any, impact the latest price hike will have on orders for the XO.

OLPC laptop gets minor delay along with price bump
Rumors that the XO laptop still has some refinement in terms of both pricing and configuration were confirmed late last week. A spokesperson for the One Laptop Per Child (OLPC) Project told the AP on Friday that the price of the XO laptop has risen to $188 per unit and that the project faces product delays. The cost increase of approximately $12 may not seem like much, but given that initial orders from governments must amount to at least 100,000 units, it all adds up quickly.

The OLPC project designed the XO laptop to be used by students in developing countries. The non-profit organization will sell the laptops to foreign governments to distribute to children through schools. Although the systems were originally intended to sell for $100 each, the price has steadily climbed as a result of additional features and unexpected costs.

The XO laptops, which are being manufactured by Quanta in Taiwan, include innovative hardware features like a dual-mode LCD screen, a pull-string charger, a wide touchpad, and a unique wireless mesh network system. The XO's Linux-based operating system also includes innovative features including a highly unusual user interface.

The OLPC Project now faces competition from Intel's Classmate PC and a new laptop developed by Asus called the Eee PC that is scheduled for release this month.

The OLPC Project reportedly faces delays as well, but the severity of those delays isn't apparent yet. In the latest OLPC community newsletter, which was written last week, OLPC president Walter Bender says "there were Sugar, network, and security reviews this week resulting in the reporting of some new bugs and future features. One outcome was the identification of some last-minute features, so we will not be ready for code freeze on Monday—we are probably off by about a week. Next week, we will have a major push to get all remaining blocking bugs addressed."

Although the XO laptop has fallen short of initial expectations and far exceeded the original anticipated price of $100, the project is still heading towards a strong launch with a product that has lots of potential. The project is still confident that it can reach $100 per unit (if not below) over the next year or two with scale, but achieving that scale is going to be hard in the face of price increases.